-- 作者:卷积内核
-- 发布时间:5/28/2010 2:34:00 PM
-- C#透明窗体(png图片渐变)源码
// // Copyright ?2002 Rui Godinho Lopes <rui@ruilopes.com> // All rights reserved. // // This source file(s) may be redistributed unmodified by any means // PROVIDING they are not sold for profit without the authors expressed // written consent, and providing that this notice and the authors name // and all copyright notices remain intact. // // Any use of the software in source or binary forms, with or without // modification, must include, in the user documentation ("About" box and // printed documentation) and internal comments to the code, notices to // the end user as follows: // // "Portions Copyright ?2002 Rui Godinho Lopes" // // An email letting me know that you are using it would be nice as well. // That's not much to ask considering the amount of work that went into // this. // // THIS SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED. USE IT AT YOUT OWN RISK. THE AUTHOR ACCEPTS NO // LIABILITY FOR ANY DATA DAMAGE/LOSS THAT THIS PRODUCT MAY CAUSE. // using System; using System.Drawing; using System.Drawing.Imaging; using System.Windows.Forms; using System.Runtime.InteropServices; Win32Class#region Win32Class // a static class to expose needed win32 gdi functions. class Win32 ...{ public const Int32 ULW_COLORKEY = 0x00000001; public const Int32 ULW_ALPHA = 0x00000002; public const Int32 ULW_OPAQUE = 0x00000004; public const byte AC_SRC_OVER = 0x00; public const byte AC_SRC_ALPHA = 0x01; public enum Bool ...{ False= 0, True }; [StructLayout(LayoutKind.Sequential)] public struct Point ...{ public Int32 x; public Int32 y; public Point(Int32 x, Int32 y) ...{ this.x= x; this.y= y; } } [StructLayout(LayoutKind.Sequential)] public struct Size ...{ public Int32 cx; public Int32 cy; public Size(Int32 cx, Int32 cy) ...{ this.cx= cx; this.cy= cy; } } [StructLayout(LayoutKind.Sequential, Pack=1)] struct ARGB ...{ public byte Blue; public byte Green; public byte Red; public byte Alpha; } [StructLayout(LayoutKind.Sequential, Pack=1)] public struct BLENDFUNCTION ...{ public byte BlendOp; public byte BlendFlags; public byte SourceConstantAlpha; public byte AlphaFormat; } [DllImport("user32.dll", ExactSpelling=true, SetLastError=true)] public static extern Bool UpdateLayeredWindow(IntPtr hwnd, IntPtr hdcDst, ref Point pptDst, ref Size psize, IntPtr hdcSrc, ref Point pprSrc, Int32 crKey, ref BLENDFUNCTION pblend, Int32 dwFlags); DC About#region DC About [DllImport("user32.dll", ExactSpelling=true, SetLastError=true)] public static extern IntPtr GetDC(IntPtr hWnd); [DllImport("user32.dll", ExactSpelling=true)] public static extern int ReleaseDC(IntPtr hWnd, IntPtr hDC); [DllImport("gdi32.dll", ExactSpelling=true, SetLastError=true)] public static extern IntPtr CreateCompatibleDC(IntPtr hDC); [DllImport("gdi32.dll", ExactSpelling=true, SetLastError=true)] public static extern Bool DeleteDC(IntPtr hdc); [DllImport("gdi32.dll", ExactSpelling=true)] public static extern IntPtr SelectObject(IntPtr hDC, IntPtr hObject); [DllImport("gdi32.dll", ExactSpelling=true, SetLastError=true)] public static extern Bool DeleteObject(IntPtr hObject); #endregion } #endregion PerPixelAlphaFormClass#region PerPixelAlphaFormClass /**//// <para>PerPixel forms should derive from this base class</para> /// <author><name>Rui Godinho Lopes</name><email>rui@ruilopes.com</email></author> class PerPixelAlphaForm : Form ...{ /**//// <para>Changes the current bitmap.</para> public void SetBitmap(Bitmap bitmap) ...{ SetBitmap(bitmap, 255); } /**//// <para>Changes the current bitmap with a custom opacity level. Here is where all happens!</para> public void SetBitmap(Bitmap bitmap, byte opacity) ...{ if (bitmap.PixelFormat != PixelFormat.Format32bppArgb) throw new ApplicationException("The bitmap must be 32ppp with alpha-channel."); // The ideia of this is very simple, // 1. Create a compatible DC with screen; // 2. Select the bitmap with 32bpp with alpha-channel in the compatible DC; // 3. Call the UpdateLayeredWindow. IntPtr screenDc = Win32.GetDC(IntPtr.Zero); IntPtr memDc = Win32.CreateCompatibleDC(screenDc); IntPtr hBitmap = IntPtr.Zero; IntPtr oldBitmap = IntPtr.Zero; try ...{ hBitmap = bitmap.GetHbitmap(Color.FromArgb(0)); // grab a GDI handle from this GDI+ bitmap oldBitmap = Win32.SelectObject(memDc, hBitmap);// select the newbitmap,return the oldbitmap Win32.Size size = new Win32.Size(bitmap.Width, bitmap.Height);//create the size of LayeredWindow Win32.Point pointSource = new Win32.Point(0, 0); Win32.Point topPos = new Win32.Point(Left, Top);//LayeredWindow start position Win32.BLENDFUNCTION blend = new Win32.BLENDFUNCTION(); /**//////???? blend.BlendOp = Win32.AC_SRC_OVER; blend.BlendFlags = 0; blend.SourceConstantAlpha = opacity; blend.AlphaFormat = Win32.AC_SRC_ALPHA; //the most important function Win32.UpdateLayeredWindow(this.Handle, screenDc, ref topPos, ref size, memDc, ref pointSource, 0, ref blend, Win32.ULW_ALPHA); } finally ...{ Win32.ReleaseDC(IntPtr.Zero, screenDc); if (hBitmap != IntPtr.Zero) ...{ Win32.SelectObject(memDc, oldBitmap); //Windows.DeleteObject(hBitmap); // The documentation says that we have to use the Windows.DeleteObject... but since there is no such method I use the normal DeleteObject from Win32 GDI and it's working fine without any resource leak. Win32.DeleteObject(hBitmap); } Win32.DeleteDC(memDc); } } protected override CreateParams CreateParams ...{ //set form style get ...{ CreateParams cp = base.CreateParams; cp.ExStyle |= 0x00080000; // This form has to have the WS_EX_LAYERED extended style return cp; } } } #endregion MyPerPixelAlphaFormClass#region MyPerPixelAlphaFormClass /**//// <para>Our test form for this sample application. The bitmap will be displayed in this window.</para> class MyPerPixelAlphaForm : PerPixelAlphaForm ...{ public MyPerPixelAlphaForm() ...{ Text = "PerPixelAlpha Layered Form"; TopMost = true; FormBorderStyle = FormBorderStyle.FixedDialog; MinimizeBox = false; MaximizeBox = false; ControlBox = false; } // Let Windows drag this window for us protected override void WndProc(ref Message m) ...{ //Can move window if (m.Msg == 0x0084 /**//*WM_NCHITTEST*/) ...{ m.Result= (IntPtr)2; // HTCLIENT return; } base.WndProc(ref m); } } #endregion MainFormClass#region MainFormClass /**////<para>The "controller" dialog box.</para> class MyForm : Form ...{ public MyForm() ...{ Font= new Font("tahoma", 8); Text= "perpixelalpha# - Sample application"; FormBorderStyle = FormBorderStyle.FixedDialog; MinimizeBox = true; MaximizeBox = false; ClientSize = new Size(350, 160); StartPosition = FormStartPosition.CenterScreen; AllowDrop = true; // Because we want to be a drop target of windows explorer files. InitializeComponent(); } /**////<para>Constructs and initializes all child controls of this dialog box.</para> private void InitializeComponent() ...{ // Label with to display current opacity level Label Label1 = new Label(); Label1.AutoSize = true; Label1.Location = new System.Drawing.Point(4, 8); Label1.Text = "1. Drag&&Drop an image file from windows explorer into this window."; Controls.Add(Label1); Label Label2 = new Label(); Label2.AutoSize = true; Label2.Location = new System.Drawing.Point(4, 38); Label2.Text = "2. Play with the opacity level [0..255]:"; Controls.Add(Label2); // Label with to display current opacity level LabelValue = new Label(); LabelValue.AutoSize = true; LabelValue.Location = new System.Drawing.Point(195, 38); LabelValue.Text = "255"; Controls.Add(LabelValue); // Trackbar to change opacity level Track = new TrackBar();
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