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--  发布时间:11/9/2004 2:25:00 AM

--  C#与Java比较 - 前言


发信人: wuxq (很想好好休息), 信区: DotNET        
标  题: C#与Java比较 - 前言
发信站: BBS 水木清华站 (Tue May  8 13:54:11 2001)

Author: Ben Albahari

Company: Genamics

Date: Initially released 31 July, updated 10 August

Acknowledgements, alphabetically: Don Box, C.R. Manning, Joe Nalewabau, John
Osborn, Thomas Rhode & Daryl Richter for their feedback and support
This article will focus on the new ways of programming C# offers, and how it
intends to improve upon its two closest neighbors, Java and C++. C# improve
s on C++ in a similar way to Java in many respects, so I'm not going to be r
e-explaining things like the benefits of a single-rooted object hierarchy. T
his article begins with a brief summary of the similarities between C# and J
ava, and then goes into exploring the new C# features.
Background
In June 2000, Microsoft announced both the .NET platform and a new programmi
ng language called C#. C# is a strongly-typed object-oriented language desig
ned to give the optimum blend of simplicity, expressiveness, and performance
. The .NET platform is centered around a Common Language Runtime (similar to
a JVM) and a set of libraries which can be exploited by a wide variety of l
anguages which are able to work together by all compiling to an intermediate
language (IL). C# and .NET are a little symbiotic: some features of C# are  
there to work well with .NET, and some features of .NET are there to work we
ll with C# (though .NET aims to work well with many languages). This article
is mostly concerned with C#, but sometimes it is useful to discuss .NET too
. The C# language was built with the hindsight of many languages, but most n
otably Java and C++. It was co-authored by Anders Hejlsberg (who is famous f
or the design of the Delphi language), and Scott Wiltamuth.

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发信人: wuxq (很想好好休息), 信区: DotNET        
标  题: C#与Java比较 - Index
发信站: BBS 水木清华站 (Tue May  8 13:57:45 2001)


Contents

1、C# and Java
2、Properties
3、Indexers
4、Delegates
5、Events
6、Enums
7、Collections and the Foreach Statement
8、Structs
9、Type Unification
10、Operator Overloading
11、Polymorphism
12、Interfaces
13、Versioning
14、Parameter Modifiers
15、Attributes
16、Selection Statements
17、Predefined Types
18、Field Modifiers
19、Jump Statements
20、Assemblies, Namespaces & Access Levels
21、Pointer Arithmetic
22、Rectangular Arrays
23、Constructors and Destructors
24、Managed Execution Environments
25、Libraries
26、Interoperability
27、Conclusion

--

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发信人: wuxq (很想好好休息), 信区: DotNET        
标  题: C#与Java比较 - 1
发信站: BBS 水木清华站 (Tue May  8 14:01:55 2001)

1. C# and Java

Below is a list of features C# and Java share, which are intended to improve
on C++. These features are not the focus of this article, but it is very im
portant to be aware of the similarities.
-Compiles into machine-independent language-independent code which runs in a  
managed execution environment.
-Garbage Collection coupled with the elimination of pointers (in C# restricte
d use is permitted within code marked unsafe)
-Powerful reflection capabilities
-No header files, all code scoped to packages or assemblies, no problems
declaring one class before another with circular dependencies
-Classes all descend from object and must be allocated on the heap with new
keyword
-Thread support by putting a lock on objects when entering code marked as
locked/synchronized
-Interfaces, with multiple-inheritance of interfaces, single inheritance of
implementations
-Inner classes
-No concept of inheriting a class with a specified access level
-No global functions or constants, everything belongs to a class
-Arrays and strings with lengths built-in and bounds checking
-The "." operator is always used, no more ->, :: operators
-null and boolean/bool are keywords
-All values are initialized before use
-Can't use integers to govern if statements
-Try Blocks can have a finally clause

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发信人: wuxq (很想好好休息), 信区: DotNET        
标  题: C#与Java比较 - 2
发信站: BBS 水木清华站 (Tue May  8 14:08:07 2001)


2. Properties
Properties will be a familiar concept to Delphi and Visual Basic
users. The motivation is for the language to formalize the
concept of getter/setter methods, which is an extensively
used pattern, particularly in RAD (Rapid Application Development)
tools.
This is typical code you might write in Java or C++:
foo.setSize (foo.getSize () + 1);
label.getFont().setBold (true);
The same code you would write like this in C#:
foo.size++;
label.font.bold = true;
The C# code is immediately more readable by those who are using
foo and label.
There is similar simplicity when implementing properties:
Java/C++:
public int getSize() {
return size;
}
public void setSize (int value) {
size = value;
}
C#:
public int Size {
get {return size;
}
set {size = value;
}
}
Particularly for read/write properties, C# provides a cleaner way
of handling this concept. The relationship between a get and set
method is inherent in C#, while has to be maintained in Java or C++.
There are many benefits of this approach. It encourages programmers
to think in terms of properties, and whether that property is
most natural as read/write vs read only, or whether it really
shouldn't be a property at all. If you wish to change the name
of your property, you only have one place to look (I've seen
getters and setter several hundred lines away from each other).
Comments only have to be made once, and won't get out of sync
with each other. It is feasible that an IDE could help out here
(and in fact I suggest they do), but one should remember an
essential principle in programming is to try to make abstractions
which model our problem space well. A language which supports
properties will reap the benefits of that better abstraction.
One possible argument against this being a benefit is that you
don't know if you're manipulating a field or a property with
this syntax. However, almost all classes with any real complexity
designed in Java (and certainly in C#) do not have public fields
anyway. Fields typically have a reduced access level (private/
protected/default) and are only exposed through getter/setters,
which means one may as well have the nicer syntax. It is also
totally feasible an IDE could parse the code, highlighting
properties with a different color, or provide code completion
information indicating if it is a property or not. It should
also be noted that if a class is designed well, then a user of
that class should only worry about the specification of that
class, and not its implementation. Another possible argument
is that it is less efficient. As a matter a fact, good compilers
can in-line the default getter which merely returns a field,
making it just as fast as field. Finally, even if using a field
is more efficient that a getter/setter, it is a good thing to
be able to change the field to a property later without breaking
the source code which relies on the property.


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标  题: C#与Java比较 - 3
发信站: BBS 水木清华站 (Tue May  8 14:09:06 2001)

3. Indexers
C# provides indexers allow objects to be treated like arrays, except that li
ke properties, each element is exposed with a get and/or set method.
public class Skyscraper
{
    Story[] stories;
    public Story this [int index] {
         get {
               return stories [index];
         }
         set {
              if (value != null) {
                  stories [index] = value;
              }
         }
    }
    ...
}
Skyscraper empireState = new Skyscraper (...);
empireState [102] = new Story ("The Top One", ...);

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标  题: C#与Java比较 - 4
发信站: BBS 水木清华站 (Tue May  8 14:09:49 2001)

4. Delegates
A delegate can be thought of as a type-safe object-oriented function pointer
, which is able to hold multiple methods rather than just one. Delegates han
dle problems which would be solved with function pointers in C++, and interf
aces in Java. It improves on the function pointer approach by being type saf
e and being able to hold multiple methods. It improves on the interface appr
oach by allowing the invocation of a method without the need for inner-class
adapters or extra code to handle multiple-method invocations. The most impo
rtant use of delegates is for event handling, which is in the next section (
which gives an example of how delegates are used).

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标  题: C#与Java比较 - 5
发信站: BBS 水木清华站 (Tue May  8 14:13:56 2001)


5. Events
C# provides direct support for events. Although event
handling has been a fundamental part of programming
since programming began, there has been surprisingly
little effort made by most languages to formalize this
concept. If you look at how today's mainstream frameworks
handle events, we've got examples like Delphi's function
pointers (called closures), Java's inner class adaptors,
and of course, the Windows API's message system. C# uses
delegates along with the event keyword to provide a very
clean solution to event handling. I thought the best way
to illustrate this was to give an example showing the whole
process of declaring, firing, and handling an event:
// The Delegate declaration which defines the signature of
methods which can be invoked
public delegate void ScoreChangeEventHandler (int newScore,
ref bool cancel);
// Class which makes the event
public class Game {
    // Note the use of the event keyword
    public event ScoreChangeEventHandler ScoreChange;
    int score;
// Score Property
    public int Score {
        get {
            return score;
     }
        set {
            if (score != value) {
                bool cancel = false;
                ScoreChange (value, ref cancel);
                if (! cancel)
                    score = value;
            }
        }
    }
}
// Class which handles the event
public class Referee
{
    public Referee (Game game) {
        // Monitor when a score changes in the game
        game.ScoreChange += new ScoreChangeEventHandler (game_ScoreChange);
    }
    // Notice how this method signature matches the ScoreChangeEventHandler'
s signature
    private void game_ScoreChange (int newScore, ref bool cancel) {
        if (newScore < 100)
            System.Console.WriteLine ("Good Score");
        else {
            cancel = true;
            System.Console.WriteLine ("No Score can be that high!");
        }
    }
}
// Class to test it all
public class GameTest
{
    public static void Main () {
        Game game = new Game ();
        Referee referee = new Referee (game);
        game.Score = 70;
        game.Score = 110;
    }
}
In the GameTest we make a game, make a referee who monitors the game,
then change the game's score to see what the referee does in response
to this. With this system, the Game has no knowledge of the Referee
at all, and simply lets any class listen and act on changes made to
its score. The event keyword hides all the delegate's methods apart
from += and -= to classes other than the class it is declared in.
These operators allow you to add (and remove) as many event handlers
as you want to the event.
You will probably first encounter this system in GUI frameworks, where
the Game would be analogous to UI widgets which fire events according
to user input, and the referee would be analogous to a form, which
would process the events.
Delegates were first introduced in Microsoft's Visual J++ also designed
by Anders Hejlsberg, and were a cause of much technical and legal dispute
between Sun and Microsoft. James Gosling, the man who designed Java made
a condescending though humorous comment about Anders Hejlsberg, saying
his attachment to Delphi made him "Mr. Method Pointers". After examining
the arguments against delegates made by Sun, I believe it would be
fair to call Gosling "Mr. Everything's-a-Class". In the last few years
of programming "make abstractions which try to model reality well"
has been replaced by many people with "Reality is object-oriented,
so we should model it with object oriented abstractions".
Sun's and Microsoft's arguments for and against delegates can be found at:

http://www.Javasoft.com/docs/white/delegates.html
http://msdn.microsoft.com/visualj/technical/articles/delegates/truth.asp

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发信人: wuxq (很想好好休息), 信区: DotNET        
标  题: C#与Java比较 - 6
发信站: BBS 水木清华站 (Tue May  8 14:19:56 2001)

6. Enums
In case you don't know C, Enums let you specify a group of
objects, e.g.:
Declaration:
public enum Direction {North, East, West, South};
Usage:
Direction wall = Direction.North;
It's a nice construct, so perhaps the question is not why did
C# decide to have them, but rather, why did Java choose to
omit them? In Java, you would have to go:
Declaration:
public class Direction {
public final static int NORTH = 1;
public final static int EAST = 2;
public final static int WEST = 3;
public final static int SOUTH = 4;
}
Usage:
int wall = Direction.NORTH;
Despite the fact the Java version seems to express more,
it doesn't, and is less type-safe, by allowing you to
accidentally assign wall to any int value without the
compiler complaining. To be fair, in my experience of
Java programming I haven't wasted much time on writing
a few extra tokens and tracking down an error because of
lack of type-safety here, but nonetheless, this is nice
to have. One benefit of C# is the nice surprise you get
when debugging - if you put a break point on an enumeration
which holds combined enumerations, it will automatically
decode direction to give you a human readable output,
rather than a number you have to decode:
Declaration:
public enum Direction {North=1, East=2, West=4, South=8};
Usage:
Direction direction = Direction.North | Direction.West;
if ((direction & Direction.North) != 0)
    ....
If you put a breakpoint on the if statement, you'll get
the human readable version for direction rather than the number 5.
The mostly likely reason why enums are absent in Java
is that you can get by using classes instead. As I mentioned
in previous sections, with classes alone we are not able to
express a feature in the world as well as we could with another
construct. What are the benefits of the Java philosophy of
"if it can be done by a class, then don't introduce a new
construct"? It would seem simplicity would be the biggest
benefit - a shorter learning curve and the prevention of
programmers having to think of multiple ways of doing things.
Indeed the Java language has improved on C++ in many ways by
aiming for simplicity, such as the elimination of pointers,
the elimination of header files, and a single-rooted object
hierarchy. However, a common aspect of all these simplifications
is they actually make coding - uh - simpler. Leaving out constructs,
we've looked at enums, properties and events so far, makes your
coding more complicated.

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标  题: C#与Java比较 - 7
发信站: BBS 水木清华站 (Tue May  8 14:21:15 2001)

7. Collections and the Foreach Statement
C# provides a shorthand for for-loops, which also
encourages increased consistency for collections classes:
In Java or C++:
1. while (! collection.isEmpty()) {
        Object o = collection.get();
        collection.next();
...
2. for (int i = 0; i < array.length; i++)...
In C#:
1. foreach (object o in collection)...
2. foreach (int i in array)...
The C# for-loop will work on collection objects (arrays
implement a collection). Collection objects have a GetEnumerator()
method which returns an Enumerator object. An Enumerator object
has a MoveNext method and a Current property.

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标  题: C#与Java比较 - 8
发信站: BBS 水木清华站 (Tue May  8 14:23:13 2001)

8. Structs
It is helpful to view C# structs as a construct which makes
the C# type system work elegantly, rather than just "a way
to write really efficient code if you need to".
In C++, both structs and classes (objects) can be allocated
on the stack/in-line or on the heap. In C#, structs are
always created on the stack/in-line, and classes (objects)
are always created on the heap. Structs indeed allow more
efficient code to be created:
public struct Vector {
    public float direction;
    public int magnitude;
}
Vector[] vectors = new Vector [1000];
This will allocate the space for all 1000 vectors in one lump,
which is much more efficient that had we declared Vector as a
class and used a for-loop to instantiate 1000 individual vectors.
What we've effectively done is declared the array like we would
declare an int array in C# or Java:
int[] ints = new ints [1000];
C# simply allows you to extend the primitive set of types built
in to the language. In fact, C# implements all the primitive
types as structs. The int type merely aliases System.Int32 struct,
the long type aliases System.Int64 struct etc. These primitive
types are of course able to be treated specially by the compiler,
but the language itself does not make such a distinction. The
next section shows how C# takes advantage of this.

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标  题: C#与Java比较 - 9
发信站: BBS 水木清华站 (Tue May  8 14:27:26 2001)

9. Type Unification
Most languages have primitive types (int, long, etc), and
higher level types which are ultimately composed of primitive
types. It is often useful to be able to treat primitive types
and higher level types in the same way. For instance, it is
useful to have collections which can take both ints as well
as strings. Smalltalk achieves this by sacrificing some
efficiency and treating ints and longs as types like String
or Form. Java tries to avoid sacrificing this efficiency,
and treats primitive types like in C or C++, but provides
corresponding wrapper classes for each primitive - int is
wrapped by Integer, double is wrapped by Double. C++'s
templates allow code to be written which takes any type, so
long as the operations done on that type are provided by that
type.
C# provides a different solution to this problem. In the previous
section, I introduced C# structs, explaining how primitive types
like int were merely aliases for structs. This allows code like
this to be written, since structs have all the methods that the
object class does:
int i = 5;
System.Console.WriteLine (i.ToString());
If we want to use a struct as an object, C# will box the struct
in an object for you, and unbox the struct when you need it again:
Stack stack = new Stack ();
stack.Push (i); // box the int
int j = (int) stack.Pop(); // unbox the int
Apart from a type-cast required when unboxing structs, this is a
seamless way to handle the relationship between structs and classes.
You should bare in mind that boxing does entail the creation of a
wrapper object, though the CLR may provide additional optimization
for boxed objects.
The designers of C# must have considered templates during their
design process. I suspect there were two main reasons for not using
templates. The first is messiness - templates can be difficult to mesh
with object oriented features, they open up too many (confusing) design
possibilities for programmers, and they are difficult to work with
reflection. The second is that templates wouldn't be very useful
unless the .NET libraries like the collection classes used them.
However, if the .NET classes used them, then the 20+ languages which
use the .NET classes would have to work with templates too, which may
be technically very difficult to achieve.
It is interesting to note that templates (generics) are being considered
for inclusion in the Java language by the Java Community Process. It may
be that each company starts singing each other's tunes when Sun says that
".NET suffers from lowest common denominator syndrome", and Microsoft says
"Java doesn't have cross-language support".
(Amended 10 August) From reading an interview with Anders Hejlsberg,
it appears templates are on the horizon, but not for the first release,
for the difficulties which were suggested above. It was very interesting
to see that the IL specification was written so that the IL code could
represent templates (in a non-destructive way so that reflection works
well), while byte-code was not. I've also included a link to the Java
Community Process for considering generics in java:
Interview With Anders Hejlsberg and Tony Goodhew
Java Community Process for adding Generics to Java

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标  题: C#与Java比较 - 10
发信站: BBS 水木清华站 (Tue May  8 14:30:02 2001)

10. Operator Overloading
Operator overloading allows programmers to build types which
feel as natural to use as simple types (int, long, etc.). C#
implements a stricter version of operator overloading in C++,
but it allows classes such as the quintessential example of
operator-overloading, the complex number class, to work well.
In C#, the == operator is a non-virtual (operators can't be
virtual) method of the object class which compares by reference.
When you build a class, you may define your own == operator. If
you are using your class with collections, then you should implement
the IComparable interface. This interface has one method to implement,
called the CompareTo (object) method, which should return positive,
negative, or 0 if "this" is greater, less than, or the same value as
the object. You may choose to define <, <=, >=, > methods if you want
users of your class to have a nicer syntax. The numeric types (int,
long, etc) implement the IComparable interface.
Here's a simple example of how to deal with equality and comparisons:
public class Score : IComparable
{
    int value;
    public Score (int score) {
        value = score;
    }
    public static bool operator == (Score x, Score y) {
        return x.value == y.value;
    }
    public static bool operator != (Score x, Score y) {
        return x.value != y.value;
    }
    public int CompareTo (object o) {
        return value - ((Score)o).value;
    }
}
Score a = new Score (5);
Score b = new Score (5);
Object c = a;
Object d = b;
To compare a and b by reference:
System.Console.WriteLine ((object)a == (object)b; // false
To compare a and b by value:
System.Console.WriteLine (a == b); // true
To compare c and d by reference:
System.Console.WriteLine (c == d); // false
To compare c and d by value:
System.Console.WriteLine (((IComparable)c).CompareTo (d) == 0); // true
You could also add the <, <=, >=, > operators to the score class. C#
ensures at compile time that operators which are logically paired (!=
and ==, > and <, >= and <=), must both be defined.

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标  题: C#与Java比较 - 11
发信站: BBS 水木清华站 (Tue May  8 14:32:50 2001)

11. Polymorphism
Virtual methods allow object oriented languages to express polymorphism.
This means a derived class can write a method with the same signature as
a method in its base class, and the base class will call the derived
class's method. By default in Java, all methods are virtual. In C#,
like C++, the virtual keyword must be used so that the method will be
called by the base class.
In C#, it is also required that the override keyword is needed to specify
that a method should override a method (or implement an abstract method)
of its base class.
Class B {
    public virtual void foo () {}
}
Class D : B {
    public override void foo () {}
}
Attempting to override a non-virtual method will result in a compile-time
error unless the "new" keyword is added to the declaration, indicating the
method is intentionally hiding the base class's method.
Class N : D {
    public new void foo () {}
}
N n = new N ();
n.foo(); // calls N's foo
((D)n).foo(); // calls D's foo
((B)n).foo(); // calls D's foo
In contrast to both C++ and Java, requiring the override keyword makes it
more clear what methods are overridden when looking at source code. However,
requiring the use of the virtual method has its pros and cons. The first pro
is that is the slightly increased execution speed from avoiding virtual
methods. The second pro is to make clear what methods are intended to be
overridden. However, this pro can also be a con. Compare the default option
of leaving out a final modifier in Java vs leaving out a virtual modifier
in C++. The default option in Java may make your program slightly less
efficient, but in C++ it may prevent extendibility, albeit unforeseen, by
the implementer of the base class.

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标  题: C#与Java比较 - 12
发信站: BBS 水木清华站 (Tue May  8 14:34:35 2001)

12. Interfaces
Interfaces in C# are similar to Java interfaces, but can be used
with greater flexibility. A class may optionally "explicitly"
implement an interface:
public interface ITeller
{
    void Next ();
}
public interface IIterator
{
    void Next ();
}
public class Clark : ITeller, IIterator
{
    void ITeller.Next () {
    }
    void IIterator.Next () {
    }
}
This gives a class two benefits. First, a class can implement several
interfaces without having to worry about naming conflicts. Second, it
allows a class to "hide" a method if it is not useful for general users
of the class. Explicitly implemented methods are invoked by type-casting
a class to the interface required:
Clark clark = new Clark ();
((ITeller)clark).Next();

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标  题: C#与Java比较 - 13
发信站: BBS 水木清华站 (Tue May  8 14:36:49 2001)

13. Versioning
Solving versioning issues has been a major consideration
in the .NET framework. Most of these considerations apply
to assemblies. There are some quite impressive capabilities
such as running multiple versions of the same assembly in the
same process.
The C# language prevents software failures when new versions
of code (most notably the .NET libraries) are made. The C#
Language Reference explains this in detail, but I've summarized
the problem with a highly condensed example:
In Java, supposing we deploy a class called D which derives a class
distributed with the VM, called B. Class D has a method called foo
which B does not have at the time of distribution. Later, an update
is made to class B, which now includes a foo method, and the new VM
is installed on the computer running software which uses class D. The
software using class D may malfunction because the new implementation
of class B will make a virtual call to class D, performing an action
with an implementation totally unintended by class B. In C#, class D's
foo would have been declared without the override modifier (which
expresses the programmer's intention), so the runtime knows to make
Class D's foo hide Class B's foo, rather than override it.
An interesting quote from the C# reference manual was: "C# addresses
this versioning problem by requiring developers to clearly state their
intent". Although the use of the word override is one way to state
intention, it could also be automatically generated by the compiler by
checking to see if a method performs (rather than declares) an override
at the time of compilation. This means you can still have Java-like
languages (which don't use virtual and override keywords) and still cope
with versioning correctly.
Also see Field Modifiers

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标  题: C#与Java比较 - 14
发信站: BBS 水木清华站 (Tue May  8 14:39:49 2001)

14. Parameter Modifiers
"ref" parameter modifier
C# (as opposed to Java) lets you pass parameters by reference. The most
obvious example to illustrate the point of this is the general purpose
swap method. Unlike in C++, you must specify when calling as well as
when declaring a method which takes ref parameters:
public class Test
{
    public static void Main ()
    {
        int a = 1;
        int b = 2;
        swap (ref a, ref b);
    }
    public static void swap (ref int a, ref int b) {
       int temp = a;
       a = b;
       b = temp;
    }
}
"out" parameter modifier
There is also an "out" keyword, which is a natural complement to the ref
parameter modifier. While the ref modifier requires that a value is
definitely assigned before passed into a method, the out modifier requires
that the method's implementation definitely assigns the parameter a value
before returning.
"params" parameter modifier
The params modifier may be added to the last parameter of a method so that
the method accepts any number of parameters of a particular type. For example:
public class Test
{
    public static void Main () {
        Console.WriteLine (add (1, 2, 3, 4).ToString());
    }
    public static int add (params int[] array) {
       int sum = 0;
       foreach (int i in array)
           sum += i;
       return sum;
    }
}
One of the most surprising things when you're learning Java is not being
able to pass by reference. It turns out though that after a little while
you seldom miss this functionality, and write code which doesn't use it it.
When I went over the C# specification for the first time, I often thought
"Why have they got this or that functionality, I can code without it". With
a little introspection, I realized this wasn't really an argument to show
some functionality wasn't useful, but was more an argument to show that you
get conditioned into getting by without it.
Java did a good thing when it simplified how parameters could be passed when
you consider what C++ does. In C++, parameters of a method and a method call
pass in values or references, which in addition to having pointers, can lead
to unnecessarily complicated code. C# makes passing by reference explicit for
both the method and the method call, which greatly alleviates any confusion,
thus achieving the same goal as Java, but with greater expressiveness. It is
clearly a theme of C# to not hedge programmers into situations where they
require a round-about way of achieving something. Remember those Java
tutorials that suggest that to overcome the pass-by-reference problem, you
should pass a 1-element array to holding your value, or make another class
to hold that value?

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标  题: C#与Java比较 - 15
发信站: BBS 水木清华站 (Tue May  8 14:41:39 2001)

15. Attributes
Both C# and Java contain information such as the access level of
a field in the compiled code. C# generalizes this ability, so you
can compile custom information about just about any element of
code such as a class, method, field and even individual parameters.
This information can be retrieved at run-time. Here is a very simple
example of a class which makes use of attributes:
[AuthorAttribute ("Ben Albahari")]
class A
{
    [Localizable(true)]
    public String Text {
        get {return text;
        }
        ...
    }
}
Java uses a combination of /** */ and @tag comments to include additional
information about classes and methods, but this information (apart from
the @deprecated) is not built into the byte code. C# uses the pre-defined
attributes ObsoleteAttribute so the compiler can warn you against obsolete
code (like @deprecated), and the ConditionalAttribute to enable conditional
compilation. Microsoft's new XML libraries utilize attributes to express
how fields should be serialized into XML, which means you can easily turn
a class into XML and then reconstruct it again. Another apt use for
attributes is for the creation of a really powerful class browsing tool.
The C# Language Reference explains exactly how to create and use attributes.

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标  题: C#与Java比较 - 16
发信站: BBS 水木清华站 (Tue May  8 14:42:37 2001)

16. Selection Statements
C# lets you govern a switch statement with an integral type,
char, enum or (unlike C++ or Java) a string. In Java and C++
if you leave out a break after each case statement you risk
having another case statement being executed. I have no idea
why this rarely needed error-prone behavior was made the default
behavior in Java and C++, and I'm glad to see C# doesn't do this.

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标  题: C#与Java比较 - 17
发信站: BBS 水木清华站 (Tue May  8 14:44:04 2001)

17. Predefined Types
The C# primitive types are basically the same as the ones in
Java except they add unsigned types to. We've got sbyte, byte,
short, ushort, int, uint, long, ulong, char, float & double.
The only surprise here is the 12-byte "decimal" floating point
number which can take advantage of the latest processors.

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标  题: C#与Java比较 - 19
发信站: BBS 水木清华站 (Tue May  8 14:47:44 2001)

19. Jump Statements
Not many surprises here, apart from perhaps the infamous goto.
However, it's really a distant relative of the evil goto
statement we remember from basic 20 years ago. A goto statement
must point to a label or one of the options in a switch statement.
The first usage of pointing to a label is similar to the usage of
a continue : label statement in Java, except with a little more
freedom. Such a goto statement may point anywhere within its scope,
which restricts it to the same method, or finally block if it is
declared within one. It may not jump into a loop statement which it
is not within, and it cannot leave a try block before the enclosing
finally block(s) are executed. The continue statement in C# is
equivalent to the continue statement in Java, except it can't point
to a label.

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标  题: C#与Java比较 - 20
发信站: BBS 水木清华站 (Tue May  8 14:49:26 2001)

20. Assemblies, Namespaces & Access Levels
In C#, you can organize the components of your source-code (classes,
structs, delegates, enums, etc.) into files, namespaces & assemblies.
Namespaces are nothing but syntactic sugar for long class names. For
instance, rather than calling a class Genamics.WinForms.Grid you can
declare the class as Grid and enclose the class with:
namespace Genamics.WinForms {
    public class Grid {
        ....
    }
}
For classes which use Grid, you can import it using the "using" keyword
instead of referring to its full class name Genamics.WinForms.Grid.
Assemblies are .exes or .dlls generated from compiling a project of files.
The .NET runtime uses the configurable attributes and versioning rules built
into assemblies to greatly simplify deployment - no more hacking the
registry - just copy the assembly into a directory and it goes. Assemblies
also form a type-boundary to deal with type-name collisions, to the extent
that multiple versions of an assembly can co-exist in the same process.
Each file can contain multiple classes and multiple namespaces. A namespace
may also be spread across several assemblies, so there is high level of
freedom with this system.
There are five access levels in C#, private, internal, protected, internal
protected, and public. Private and public have the same meanings as in Java,
noting that in C# the default access level is private, rather than package.
Internal access is scoped to assemblies rather than namespaces (which would
be more analogous to Java). Internal protected access is equivalent to Java's
protected access, and protected access is equivalent to Java's private
protected access made obsolete in Java some time ago.

--

※ 修改:·wuxq 於 May  8 14:50:38 修改本文·[FROM: 166.111.172.127]
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标  题: C#与Java比较 - 21
发信站: BBS 水木清华站 (Tue May  8 14:55:12 2001)

21. Pointer Arithmetic
Pointer arithmetic can be performed in C# within methods marked
with the unsafe modifier. When pointers point to garbage collected
objects, the compiler enforces the use of the fixed word to pin
the object. This is because garbage collectors rely on moving
objects around to reclaim memory, but if this happens when you're
dealing with raw pointers you'll be pointing at garbage. The choice
of the word "unsafe" I believe is well chosen since it discourages
developers from using pointers unless they really need to.

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标  题: C#与Java比较 - 22
发信站: BBS 水木清华站 (Tue May  8 14:55:56 2001)

22. Rectangular Arrays
C# allows both jagged and rectangular arrays to be created. Jagged
arrays are pretty much the same as Java arrays. Rectangular arrays
allow a more efficient and accurate representation for certain
problems. An example of such an array would be:
int [,,] array = new int [3, 4, 5]; // creates 1 array
int [1,1,1] = 5;
Using jagged arrays:
int [][][] array = new int [3][4][5]; // creates 1+3+12=16 arrays
int [1][1][1] = 5;
In combination with structs, C# can provide a level of efficiency
making it a good choice for areas such as graphics and mathematics.

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标  题: C#与Java比较 - 23
发信站: BBS 水木清华站 (Tue May  8 14:58:16 2001)

23. Constructors and Destructors
You can specify optional constructor parameters:
class Test
{
    public Test () : this (0, null) {}
    public Test (int x, object o) {
    }
}
You can specify static constructors:
class Test
{
    static int[] ascendingArray = new int [100];
    static Test () {
        for (int i = 0; i < ascendingArray.Length; i++)
            ascendingArray [i] = i;
    }
}
Destructors are specified with the C++ naming convention using
the ~ symbol. Destructors can only be made for references types
and not value types, and cannot be overridden. A destructor can
not be explicitly called, since it doesn't make much sense to do
so when an object's lifetime is managed by the garbage collector.
Each destructor in an object's hierarchy (from the most derived
to the least derived) is called before the memory for the object
is reclaimed.
Despite the naming similarity with C++, destructors in C# are much
more like Java finalizers. This is because they are called by the
garbage collector rather than explicitly called by the programmer.
Furthermore, like Java finalizers, they cannot be guaranteed to be
called in all circumstances (this always shocks everyone when they
first discover this). If you are used to programming with
deterministic finalization (you know when an object's destructor
is called), then you have to adapt to a different model when moving
to Java or C#. The model Microsoft recommends and implements throughout
the .NET framework is the dispose pattern, whereby you define a
dispose() method to for classes which manage foreign resources such
as graphics handles or database connections. For distributed
programming, the .NET framework provides a leased based model to
improve upon DCOM reference counting.

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标  题: C#与Java比较 - 24
发信站: BBS 水木清华站 (Tue May  8 15:01:47 2001)

24. Managed Execution Environments
The comparison between [C#/IL Code/CLR] and [Java/Byte-Code/JVM]
is an inevitable and valid comparison to make. I thought the best
way to make sense of these comparisons was to explain why these
technologies were made in the first place.
With C and C++ programs, you generally compile the source code to
assembly language code which will only run on a particular
processor and a particular OS. The compiler needs to know which
processor it is targeting, because processors vary in their
instruction sets. The compiler also needs to know what OS it is
targeting, because OSs vary in ways such as how executables work
and how they implement some basic C/C++ constructs such as
allocating memory. This C/C++ model has been very successful
(most software you're using probably has been compiled like this),
but has its limitations:
Does not provide a program with a very rich interface to interact
with other programs (Microsoft's COM was built to address this
limitation)
Does not allow a program to be distributed in a form which can
be used as is on different platforms
Does not allow a program's execution to be limited to a sand box
of safe operations
Java addressed these problems in the same way Smalltalk had done
before it by having Java compile to byte-code which then runs on
a virtual machine. Byte-code maintains the basic structure of a
program before it is compiled, thus making it possible for a Java
program to richly interact with another program. Byte-code is also
machine-independent, which means the same class file can be used on
a number of platforms. Finally, the fact that the Java language did
not have explicit memory manipulation (via pointers) made it well
suited to writing sand-boxed programs.
Originally virtual machines had an interpreter which converted a
stream of byte-code instructions to machine code on the fly, but this
dreadfully slow process was never appealing to the performance conscious
programmer. Today most Java Virtual Machines use a Just-In-Time compiler
which basically compiles to machine-code class skeletons just before
they enter scope and method bodies just before they are executed. It is
also possible to convert a Java program to assembly language before it
runs to eliminate the overhead in start-up time and memory of a
Just-In-Time compiler. As with compiling a Visual C++ program, this
process does not necessarily remove the program's dependence on a
runtime. The Java runtime (also covered by the term "Java Virtual
Machine") will handle many vital parts of the programs execution such
as garbage collection and security. This runtime is referred to as a
managed execution environment.
Though somewhat obscured by terminology, the basic model .NET uses is
the same as described above, though it was built to never use intepreting.
Important improvements .NET will offer will come from the IL design itself,
since the only way Java can match such improvements is by changing the
byte-code specification which would generate serious compatibility issues.
I don't want to discuss in detail these improvements - it should be left to
those rare developers who understand both byte-code and IL-code. For the 99%

of developers like myself who realistically aren't going to be studying the
IL-Code specification, here are some of the design decisions for IL which
are intended to improve upon byte-code:
To provide greater type neutrality (helps implementing templates)
To provide greater language neutrality
To always be compiled to assembly language before executing, and never inter
preted
To allow additional declarative information to be added to classes, methods,

etc., see 15. Attributes
Currently the CLR has yet to provide multi-OS support, but provides greater
interoperability to JVMs in other areas (See 26. Interoperability)

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标  题: C#与Java比较 - 25
发信站: BBS 水木清华站 (Tue May  8 15:04:00 2001)

25. Libraries
A language is pretty much useless without libraries. C# has remarkably
few core libraries, but utilizes the libraries of the .NET framework
(some of which were built with C#). This article is mainly concerned
with addressing the C# language in particular, rather than on .NET,
which is best dealt with in a separate article. Briefly, the .NET
libraries come with a rich set of libraries including Threading,
Collection, XML, ADO+, ASP+, GDI+ & WinForms libraries. Some of these
libraries are cross-platform, while others are Windows dependent, but
see the next section for a discussion on platform support.

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标  题: C#与Java比较 - 26
发信站: BBS 水木清华站 (Tue May  8 15:07:36 2001)

26. Interoperability
I thought it would be useful to group interoperability into three
divisions: Language interoperability, Platform interoperability,
and Standards interoperability. While Java has its defining
strength in platform interoperability, C# has it's strength in
language interoperability. Both have strengths and weaknesses in
standards interoperability.
Language Interoperability:
This is the level and ease of integration with other languages.
Both the Java Virtual Machine and the Common Language Runtime
allow you to write code in many different languages, so long as
they compile to byte code or IL code respectively. However, the
.NET platform has done much more than just allow other languages
to be compiled to IL code. NET allows multiple languages to freely
share and extend each others libraries to a great extent. For
instance, an Eiffel or Visual Basic programmer could import a C#
class, override a virtual method of that class, and the C# object
would now use the Visual Basic method (polymorphism). In case you
were wondering, VB.NET has been massively upgraded (at the expense
of compatibility with VB6) to have modern object oriented features.
Languages written for .NET will generally plug into the Visual
Studio.NET environment and use the same RAD frameworks if needed,
thus overcoming the "second rate citizen" effect of using another
language.
C# provides P/Invoke, which is a much simpler (no-dlls) way to
interact with C code than Java's JNI. This feature is very similar
to J/Direct, which is a feature of Microsoft Visual J++.
Platform Interoperability:
Generally this means OS interoperability, but over the last few
years the internet browser has emerged as a platform in itself.
C# code runs in a managed execution environment, which is the most
important technological step to making C# run on different operating
systems. However, some of the .NET libraries are based on Windows,
particularly the WinForms library which depends on the nitty gritty
details of the Windows API. There is a project to port the Windows
API to Unix systems, but this isn't here now and Microsoft have not
given any firm indication of their intentions in this area.
However, Microsoft hasn't ignored platform interoperability. The .NET
libraries provide extensive capabilities to write HTML/DHTML solutions.
For solutions which can be implemented with a HTML/DHTML client, C#/.NET
is a good choice. For cross-platform projects which require a more
complex client interface, Java is a good choice. Kylix, a version
of Delphi which allows the same code to compile to both Windows and
Linux may also be a good choice for rich cross-platform solutions in
the future.
Microsoft has submitted the C# specification as well as parts of the
.NET specification to the ECMA standards body.
Standards Interoperability:
These are all the standards like databases systems, graphics libraries,
internet protocols, and object communication standards like COM and CORBA,
that the language can access. Since Microsoft owns or plays a big role in
defining many of these standards, they are in a very good position to
support them. They of course have business motivations (I'm not saying
they are or are not justified) to provide less support for standards
which compete with their own - for instance - CORBA competes with COM and
OpenGL competes with DirectX. Similarly, Sun's business motivations (again
I'm not saying they are or are not justified) means Java doesn't provide
as good support for Microsoft standards as it could.
C# objects, since they are implemented as .NET objects, are automatically
exposed as COM objects. C# thus has the ability to expose COM objects as
well as to use COM objects. This will allow the huge base of COM code to
be integrate with C# projects. .NET is a framework which can eventually
replace COM - but there is so much deployed COM code that by the time this
happens I'm sure .NET will be replaced by the next wave of technology.
Anyway, expect .NET to have a long and interesting history!

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标  题: C#与Java比较 - 27
发信站: BBS 水木清华站 (Tue May  8 15:08:08 2001)

27. Conclusion
I hope this has given you a feel for where C# stands in relation to Java
and C++. Overall, I believe C# provides greater expressiveness and is more
suited to writing performance-critical code than Java, while sharing Java's
elegance and simplicity, which makes both much more appealing than C++.

Ben Albahari,
Genamics.

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